Date of Award
2013
Document Type
Thesis
Degree Name
Bachelors
Department
Humanities
First Advisor
Wallace, Miriam
Keywords
Videogame, Bioshock, Stanley Parable, Rosencrantz and Guildenstern Are Dead, Illusion
Area of Concentration
Literature
Abstract
Immersive narrative is filled with illusions. These illusions serve to enhance the experience for their audience, allowing the audience to suspend their disbelief about the unreality of the work in question and immerse themselves fully in the world that the author has created. Some works, however attempt to expose these illusions and confront their audiences with them. They subvert the conventions of their medium, and in so doing, show us why these illusions exist and what the structure of immersive narrative is. This thesis examines three such works: the play Rosencrantz and Guildenstern are Dead by Tom Stoppard, the videogame Bioshock developed by 2K Games, and the videogame The Stanley Parable developed by Davey Wreden. These three works examine the problem of authorial artifice and the relationship between audience and work in conventional immersive narratives, and this thesis is concerned with examining each in turn for what it contributes to our understanding of their respective mediums.
Recommended Citation
Washko, Gregory, "THE ILLUSIONS OF IMMERSIVE NARRATIVE" (2013). Theses & ETDs. 6812.
https://digitalcommons.ncf.edu/theses_etds/6812
Rights
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