Traumatic Experience and Fantasy Roleplay Gaming A Bi-Directional Model?
Date of Award
2008
Document Type
Thesis
Degree Name
Bachelors
Department
Social Sciences
First Advisor
Callahan, Charlene
Keywords
Roleplaying, Trauma, Gaming
Area of Concentration
Psychology
Abstract
This study investigated the effects of traumatic experience in fantasy roleplay gaming on traumatic stress symptoms. 150 roleplayers, 94 male, 51 female and 5 other completed an online survey measuring identification to a specific character, time spent gaming weekly, traumatic experiences in real life and roleplay, and traumatic stress symptoms. A two-part hypothesis was postulated; roleplayed trauma was expected to affect traumatic stress symptoms in individuals with high identification, and roleplayed trauma was expected to be correlated to real-life trauma. Roleplayed trauma was not a significant predictor of traumatic stress symptoms in any individuals; however, the interaction between character identification and real-life trauma was. Roleplayed trauma and real-life trauma were significantly correlated. In addition, the sample population was found to be higher on both traumatic stress symptoms and traumatic experiences than the general population. Implications of these findings and directions for future research are discussed.
Recommended Citation
Clark, Jenna, "Traumatic Experience and Fantasy Roleplay Gaming A Bi-Directional Model?" (2008). Theses & ETDs. 3919.
https://digitalcommons.ncf.edu/theses_etds/3919
Rights
This bibliographic record is available under the Creative Commons CC0 public domain dedication. The New College of Florida, as creator of this bibliographic record, has waived all rights to it worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law.