Author

Date of Award

8-2026

Document Type

Thesis

Degree Name

Bachelor of Arts (BA)

Department

Humanities

First Advisor

Park, John

Area of Concentration

Literature

Abstract

The objective of this paper is to examine the extent to which video games can be conceived as a narrative format, with specific regards to its consideration in the educational and social spheres. The paper outlines a variety of popular games for consideration, as well as some influencing technological factors, in arguments for the growing importance and inclusion of narrative within the field of gaming. It also exhibits a variety of case studies towards this point and concludes that while video games hold great potential in terms of narrative, the notable variation across the medium can make it difficult to analyze in any one distinct way.

Rights

The author has granted New College of Florida the nonexclusive right to archive, make accessible, and distribute for educational purposes this work in whole or in part in all forms of media, now or hereafter known. The copyright of this work remains with the author.

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