Author

Date of Award

5-2026

Document Type

Thesis

Degree Name

Bachelor of Arts (BA)

Department

Natural Sciences

First Advisor

Roy, Tania

Area of Concentration

Computer Science

Abstract

Upon the completion of a successful animated adaptation, it is common for popular manga series to also receive video game adaptations; however, it is just as common for these games to be far removed from fan expectation. Blue Lock is a dichotomy to this phenomenon, possessing a game adaptation that is generally well received by fans. Nevertheless, the expectation of a game adapted from a football manga would be a game where the player is directly involved in matches; yet in the adaptation, they are merely simulated. The primary objective of the game developed in this thesis, Ego Boost, was to accurately recreate the first stage of the second selection in Blue Lock to address these concerns. The final product puts the player into a penalty-area simulation training environment directly reconstructed from the original series. The ultimate goal was to provide the player with an immersive experience where they are able to directly contribute to the outcome and face the challenges of each level as though they were a character from the series.

Rights

The author has granted New College of Florida the nonexclusive right to archive, make accessible, and distribute for educational purposes this work in whole or in part in all forms of media, now or hereafter known. The copyright of this work remains with the author.

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