Date of Award
5-2026
Document Type
Thesis
Degree Name
Bachelor of Arts (BA)
Department
Natural Sciences
First Advisor
Roy, Tania
Area of Concentration
Computer Science
Abstract
Upon the completion of a successful animated adaptation, it is common for popular manga series to also receive video game adaptations; however, it is just as common for these games to be far removed from fan expectation. Blue Lock is a dichotomy to this phenomenon, possessing a game adaptation that is generally well received by fans. Nevertheless, the expectation of a game adapted from a football manga would be a game where the player is directly involved in matches; yet in the adaptation, they are merely simulated. The primary objective of the game developed in this thesis, Ego Boost, was to accurately recreate the first stage of the second selection in Blue Lock to address these concerns. The final product puts the player into a penalty-area simulation training environment directly reconstructed from the original series. The ultimate goal was to provide the player with an immersive experience where they are able to directly contribute to the outcome and face the challenges of each level as though they were a character from the series.
Recommended Citation
Carlson, Izzy, "EGO BOOST: RECREATING THE FIRST STAGE OF BLUE LOCK’S SECOND SELECTION AS A 3D GAME IN UNITY" (2026). Theses & ETDs. 6900.
https://digitalcommons.ncf.edu/theses_etds/6900
Rights
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