Author

Damien Razdan

Date of Award

2024

Document Type

Thesis

Degree Name

Bachelors

Department

Natural Sciences

First Advisor

Gillman, David

Area of Concentration

Computer Science, Creative Writing

Abstract

My goal for this project was to create a Visual Novel/Role Playing Game (RPG) in the Unity Game Engine, producing a creative work that would allow me to experiment with branching narratives and my coding capabilities in a game engine used by thousands all over the world. The game itself is a fantasy themed journey across multiple kingdoms, in which the player (you) takes the role of a Military Captain leading their forces to fight against an invading army in a distant land. The game was planned to include readable text supported by background and companion sprites, branching stories, companions who reacted to the player’s choices dynamically via having their own numerical affinity scores, and a save/load system that allowed the player to save their progress at any time. While not every feature listed was implemented, the majority of them were, resulting in a story set within a mountain city where the player must prepare for the long journey ahead, defining what kind of Captain they are while facing threats to the progress of their mission right out the gate. It’s a vertical slice I’m very proud of, that I plan to continue iterating upon until it is a complete and fleshed out creative work.

Share

COinS