Date of Award
2024
Document Type
Thesis
Degree Name
Bachelors
Department
Humanities
First Advisor
Myhill, Nova
Keywords
Immersive experiences, immersive theatre, immersive entertainment; sensory stimulation, multisensory entertainment; movement, haptics; virtual reality, 3D experiences, agency; Universal Studios Theme Parks
Area of Concentration
Theater Dance and Performance Studies
Abstract
While immersive experiences are not new, they have been rapidly gaining popularity in entertainment as of recent; it seems that more and more venues are turning their attention to this form of entertainment. The rise of escape rooms and even 3D movies are evidence of this desire to be immersed in the story, as opposed to just viewing it. From my research, I have noticed that theme parks such as Disney World and Universal Studios have also been intensifying the immersion of their parks. In my research, I relied heavily on the work of Josephine Machon, a leading scholar in the immersive field, as well as Keir Elam. I consulted the work of Jean Beaudrillard as I explored the possibility of these spaces being simulation. Ultimately, I found that sensory stimulation and movement are highly effective forms of immersion. In this thesis, I would like to add to the conversation around immersive experiences by analyzing the theme park as an immersive space and what elements of immersion are found in theme parks.
Recommended Citation
Dixon, Audrey, "Making Sense of the Thrill of Theme Parks: Immersion, Simulation, and Sensory Stimulation" (2024). Theses & ETDs. 6544.
https://digitalcommons.ncf.edu/theses_etds/6544