Author

Nisanur Genc

Date of Award

2023

Document Type

Thesis

Degree Name

Bachelors

Department

Natural Sciences

First Advisor

Roy, Tania

Area of Concentration

Computer Science

Abstract

It has been shown through various studies that college students experience stress, both financially and academically. While there are some accessible ways for students to cope with stress, students often resort to other unhealthy practices. Therefore, providing college students with an accessible, sustainable, and eco-friendly stress-relief resource is a crucial part of this project. The purpose of this project is to contribute to the literature on how virtual reality (VR) affects college students' stress levels. To achieve this aim, a new generation of rage rooms named "Ethereal Hit" was designed, including a Training/Introduction Scene, a Rage Room Scene, and a Zen Garden Scene. The Training/Introduction Scene was created to allow users to get familiar with the environment and teach them how to interact with assets in the simulation using controllers. The Rage Room Scene was designed to provide users with a realistic stress-relieving experience using three different weapons (axe, sword, and hammer). Lastly, the Zen Garden Scene was designed as a blend of a traditional Zen Garden and a magical forest, aiming to neutralize the user's adrenaline and complete the simulation. This thesis explores designing a realistic simulation and implementation of the design choices. Ethereal Hit was designed as realistically as possible, with various areas included, and is ready to be used in future studies.

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