Date of Award
2021
Document Type
Thesis
Degree Name
Bachelors
Department
Social Sciences
First Advisor
Cottrell, Catherine
Area of Concentration
Psychology
Abstract
The purpose of this research was to learn more about the interactions between loneliness, social interaction, behaviors during the COVID-19 pandemic, and video game use in an effort to approach affordable and accessible remedies to mental health issues caused by self-quarantining and social isolation. In early 2021, 147 adult participants were measured on their subjective loneliness, the average amount of time they socially interacted in person and online, how much of an impact COVID-19 had on their social lives, and their video game behaviors. Participants were asked if they played video games, if they played video games online, and how much voice, video, and text chat they used when playing online games. A negative correlation was found between loneliness and in-person social interaction, and between loneliness and online social interaction. There was no significant correlation found between loneliness and use of voice, video, or text chat, however, there was an indication of a positive (though nonsignificant) correlation between loneliness and voice chat usage. This study has affirmed important points about loneliness and social interaction and has also opened up research to new questions regarding treatment of loneliness, specifically in the domain of video games.
Recommended Citation
Rencker-Usui, Lucas, "LONELINESS AND VIDEO GAME BEHAVIORS OF ADULTS DURING THE COVID-19 PANDEMIC" (2021). Theses & ETDs. 6129.
https://digitalcommons.ncf.edu/theses_etds/6129