Author

Chief Nelson

Date of Award

2021

Document Type

Thesis

Degree Name

Bachelors

Department

Natural Sciences

First Advisor

Gillman, David

Area of Concentration

Computer Science

Abstract

The goal of this project was to create a first-person shooter that was both enjoyable and easy to play, using the Unity Game Engine. This game was given a realistic visual style, and design choices were made to emphasize immersion and realism. Planned to be included in this game were a first-person player, a monster enemy with a custom pathfinding algorithm, items for the player to pick up, multiple game levels, and sounds. Not all of this could be implemented within the time available. The final game was able to include a fully animated first person character, complete with a heads-up display, and movement abilities such as jumping, crouching, running and aiming. An enemy monster was implemented, complete with animations. This monster can follow the player and attack them, and their attacks could damage and kill the player. The player can shoot the monster, and when the monster dies, they fall to the ground with a realtime physics controlled death animation. With the work done on this game so far, there is real potential for this project, although it is very far from finished.

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