Author

Cindy Kim

Date of Award

2021

Document Type

Thesis

Degree Name

Bachelors

Department

Humanities

First Advisor

Noble, Christopher

Area of Concentration

Humanities

Abstract

This thesis investigates how video games produce emotions in their players by virtue of their complex structure of design and mechanics. I apply Spinoza’s mechanical account of emotions or “affects,” to identify the relationship between the game’s elements and the human player. In order to understand why a game makes one would feel a certain way, one must reflect to examine the causes within the game, utilizing their emotional responses as a guide for thoughtful engagement. Three different types of video games are presented as case studies to analyze the nature of these games, along with providing my experience of playing them to describe how my emotions came forth.

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