Date of Award
2019
Document Type
Thesis
Degree Name
Bachelors
Department
Social Sciences
First Advisor
Harley, Heidi
Area of Concentration
Psychology and Computer Science
Abstract
Women are often portrayed as objects and catalysts in video games for the historically male protagonist. We explored the appeal of video games with nonsexualized female game characters versus the stereotypical white, male protagonist. Participants of different genders saw a video game trailer with a male protagonist or a female protagonist and then rated how likely they would be to interact with the video game in various ways (purchasing for themselves or others, playing the game, etc.). Preference for games that had male and female protagonists did not vary by participant gender. Surprisingly, male participants reported that their gender was represented in the video game industry less than female participants (although the difference was not statistically significant).
Recommended Citation
Phillips, Rebecca, "VIDEO GAMES AND GENDER REPRESENTATION: TIME FOR A CHANGE?" (2019). Theses & ETDs. 5775.
https://digitalcommons.ncf.edu/theses_etds/5775