Date of Award
2018
Document Type
Thesis
Degree Name
Bachelors
Department
Natural Sciences
First Advisor
Doucette, John
Area of Concentration
Computer Science
Abstract
This thesis is split into two sections. The first section focuses on the development of the game Flowers for Dan dan. It’s split into three chapters - the first of which works uses academic papers to contextualize Flowers for Dan dan’s place within the video game industry, as well as its place within the field of game design research. The second chapter is written as a deliberately informal story and tells a history of the development process of the game. The third chapter discusses the lessons learned in the development process of Flowers for Dan dan. The second section of this thesis focuses on the results of a human subject test that analyzes the emotional effectiveness of voice recognition as a mechanic in Flowers for Dan dan. This section is split into two chapters. The first chapter establishes the tests place in academia, and catches the reader up on the state of the field in which it exists. The second chapter is a formal analysis of the data collected during the human subject testing.
Recommended Citation
Osking, Hunter, "LESSONS FROM FLOWERS FOR DAN DAN: DEVELOPING INTERACTIVE DRAMA FOR VIRTUAL REALITY AND MEASURING THE EMOTIONAL EFFECTS OF VOICE RECOGNITION" (2018). Theses & ETDs. 5577.
https://digitalcommons.ncf.edu/theses_etds/5577