The role of Computer-Based Content in Cooperative, Competitive, and Individualistic Decision-Making
Date of Award
2011
Document Type
Thesis
Degree Name
Bachelors
Department
Social Sciences
First Advisor
Harley,Heidi
Keywords
Decision Making, Computer, Context, Psychology, CMC, Social, Social Value Orientation, Ring Measure
Area of Concentration
Psychology
Abstract
The tendency to choose either to cooperate or compete can be affected by many factors, including one�s individual predisposition, the situational significance of the decision, and the context in which one makes the decision. Increasingly, collaboration and interaction via the internet are becoming more commonplace. The current study seeks to determine whether the context of a computer-based interaction- explicitly cooperative or explicitly competitive- can affect an individual�s choice to cooperate or compete when that individual is no longer immersed in that context, or, in other words, has re-entered �real life�, similarly to how context can affect decision making in offline scenarios. In this study, nearly all participants reflected an individualistic social value orientation after participating in the computer-based context manipulation, regardless of their measured social value orientation in the predisposition task prior to the context manipulation. Participants� decision-making did not end up being in alignment with the social value orientation condition to which they were assigned; the computer-based nature of the task itself served as sufficient context to manipulate participants� decision-making toward the individualistic.
Recommended Citation
Scherer, Rachel, "The role of Computer-Based Content in Cooperative, Competitive, and Individualistic Decision-Making" (2011). Theses & ETDs. 4455.
https://digitalcommons.ncf.edu/theses_etds/4455
Rights
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